One of the more com­mon prob­lems which tends to cre­ate doubt and con­fu­sion is caused by the inex­per­i­enced and anxious exec­ut­ive who inno­cently expects, or even demands, to see not one but many solu­tions to a prob­lem. These may include a num­ber of visual and/or verbal con­cepts, an assort­ment of lay­outs, a vari­ety of pic­tures and color schemes, as well as a choice of type styles. He needs the reas­sur­ance of num­bers and the oppor­tun­ity to exer­cise his per­sonal pref­er­ences. He is also most likely to be the one to insist on end­less revi­sions with unreal­istic dead­lines, adding to an already waste­ful and time-consuming ritual.

The­or­et­ic­ally, a great num­ber of ideas assures a great num­ber of choices, but such choices are essen­tially quant­it­at­ive. This prac­tice is as bewil­der­ing as it is waste­ful. It dis­cour­ages spon­taneity, encour­ages indif­fer­ence, and more often than not pro­duces res­ults which are neither dis­tin­guished, inter­est­ing, nor effect­ive. In short, good ideas rarely come in bunches.

The designer who vol­un­tar­ily presents his cli­ent with a batch of lay­outs does so not out pro­lific­acy, but out of uncer­tainty or fear. He thus encour­ages the cli­ent to assume the role of ref­eree. In the event of genu­ine need, how­ever, the skill­ful designer is able to pro­duce a reas­on­able num­ber of good ideas. But quant­ity by demand is quite dif­fer­ent than quant­ity by choice.

Design is a time-consuming occu­pa­tion. Whatever his work­ing habits, the designer fills many a wastebas­ket in order to pro­duce one good idea. Advert­ising agen­cies can be espe­cially guilty in this num­bers game. Bent on impress­ing the cli­ent with their ardor, they present a wel­ter of lay­outs, many of which are super­fi­cial inter­pret­a­tions of poten­tially good ideas, or slick ren­der­ings of trite ones.

Paul Rand explains why demand­ing many solu­tions to a prob­lem merely leads to waste and con­fu­sion: The Polit­ics of Design.