Category Archives: Blog

Welcome new followers…

This blog is a visual collection of what is on our office cork-board, designed to continually inspire and motivate us to achieve and create great things. We’re always accumulating ideas, pictures and words to help fuel us to the next step.

Make yourself at home.

Three “laws” of prediction

  1. When a dis­tin­guished but eld­erly sci­ent­ist states that some­thing is pos­sible, he is almost cer­tainly right. When he states that some­thing is impossible, he is prob­ably wrong.
  2. The only way of dis­cov­er­ing the lim­its of the pos­sible is to ven­ture a little way past them into the impossible.
  3. Any suf­fi­ciently advanced tech­no­logy is indis­tin­guish­able from magic.

by Arthur C. Clarke

Man & computer

The film Man & Com­puter, made in 1965 by IBM’s UK branch, provides a basic under­stand­ing of com­puter oper­a­tions. A large por­tion of the film shows the ways in which a com­puter can be sim­u­lated by five people using the stand­ard office equip­ment of the day.

Start­ing in the 1940s, IBM became a major pro­du­cer of films used for sales, train­ing, doc­u­ment­ing busi­ness pro­cesses, enter­tain­ing at com­pany func­tions, and edu­cat­ing the pub­lic. Sev­eral IBM films were made by respec­ted film­makers and some­times fea­tured well-known actors.

Back in business

We spent spent June on the road, tak­ing an East­ern Europe tour. Par­don our break in posting.

Web 3

A story about the Semantic Web by Kate Ray.

Inter­views with: Tim Berners-Lee, Clay Shirky, Chris Dixon, David Wein­ber­ger, Nova Spi­vack, Jason Shel­len, Lee Fei­gen­baum, John Hebeler, Alon Halevy, David Kar­ger, Abra­ham Bernstein

Apollo 11 Saturn V launch

This clip is raw from Cam­era E-8 on the launch umbil­ical tower/mobile launch pro­gram of Apollo 11, July 16, 1969. This is an HD trans­fer from the 16mm original.

The cam­era is run­ning at 500 fps, mak­ing the total clip of over 8 minutes rep­res­ent just 30 seconds of actual time. Nar­ra­tion is provided by Mark Gray, Exec­ut­ive Pro­du­cer for Space­craft Films.

Interlude

Chisu — Baden-Baden

Enjoy.

Pixels

New York inva­sion by 8-bits creatures by Patrick Jean.

Home

HOME a film by Yann Arthus-Bertrand. Watch it at Youtube.

Evil interfaces?

A good inter­face is meant to help users achieve their goals as eas­ily as pos­sible. But an “evil” inter­face is meant to trick users into doing things they don’t want to — mis­dir­ec­tion of brows­ing, forced view­ing of advert­ise­ments, mal­ware that mas­quer­ades as anti-virus soft­ware, and pre-checked check­boxes for unwanted “spe­cial offers”. Evil inter­faces are seen vir­tu­ally any­where profit is at stake.

There’s no doubt that bad user-interfaces can come from good inten­tions. Design is dif­fi­cult, and acci­dents do hap­pen. But when an acci­dent coin­cid­ent­ally bol­sters a company’s busi­ness model at the expense of its users’ rights, it begins to look sus­pi­cious. And when sim­ilar acci­dents hap­pen over and over again in the same com­pany, around the same issues, it’s more than just coin­cid­ence. It’s a sign something’s ser­i­ously wrong.

Evil Inter­faces: Viol­at­ing the User by Gregory Conti. From TheLastHOPE/Talks.

A world without planes

North­ern Europe, April 18, 2010 at 15:00.

A screen cap­ture from flightradar24.com, which shows live air­plane traffic from dif­fer­ent parts around the world.