Hello. We are Mod­ula — a fresh little digital agency focused on web applic­a­tion devel­op­ment and stra­tegic con­sult­ing.

This site is also a col­lec­tion of work-related updates, small inspir­a­tions, and a healthy dose of mis­cel­laneous non­sense. Thanks for stop­ping by.

Blog

Debugging our new user interface

As you may have noticed, we have a new look and feel. We also have some tech­nical dif­fi­culties with jQuery plu­gins. Namely the jQuery.cookie… Well, back to the data mines. I hope we have all sys­tems on green soon.

That time of the year

This Christ­mas every­one will believe in Santa Claus.

How to tell a software developer what you want

The more you can spe­cify in advance, the more likely the soft­ware will come back more like what you envi­sioned and the more likely the cost will be afford­able. This is how to do it: 1. Define the busi­ness need. 2. Don’t tell the developer about the solu­tion. Describe the prob­lem. 3. Define the users. 4....

Digital agency of the future?

Nar­rowdesign is show­cas­ing the mobile web­sites of some of the largest digital agen­cies. Check out the full, sad list here. Les­sons of the day: Big­ger isn’t neces­sar­ily bet­ter, or smarter. Don’t do it with Flash. Ser­i­ously, there is no need to.

Three “laws” of prediction

When a dis­tin­guished but eld­erly sci­ent­ist states that some­thing is pos­sible, he is almost cer­tainly right. When he states that some­thing is impossible, he is prob­ably wrong. The only way of dis­cov­er­ing the lim­its of the pos­sible is to ven­ture a little way past them into the impossible. Any suf­fi­ciently advanced tech­no­logy is indis­tin­guish­able from magic. by...

Man & computer

The film Man & Com­puter, made in 1965 by IBM’s UK branch, provides a basic under­stand­ing of com­puter oper­a­tions. A large por­tion of the film shows the ways in which a com­puter can be sim­u­lated by five people using the stand­ard office equip­ment of the day. Start­ing in the 1940s, IBM became a major pro­du­cer of...